Box2D
3.2.0
A 2D physics engine for games
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
A
B
C
D
E
F
G
H
I
J
L
M
N
O
P
Q
R
S
T
U
V
W
X
- s -
safetyFactor :
b2BodyDef
segment :
b2ChainSegment
sensorShapeId :
b2SensorBeginTouchEvent
,
b2SensorEndTouchEvent
separation :
b2LocalManifoldPoint
,
b2ManifoldPoint
shapeId :
b2RayResult
,
b2ReplayQueryHit
shapeIdA :
b2ContactBeginTouchEvent
,
b2ContactData
,
b2ContactEndTouchEvent
,
b2ContactHitEvent
shapeIdB :
b2ContactBeginTouchEvent
,
b2ContactData
,
b2ContactEndTouchEvent
,
b2ContactHitEvent
simplexCount :
b2DistanceOutput
sleepThreshold :
b2BodyDef
state :
b2TOIOutput
staticBodyCount :
b2Capacity
staticShapeCount :
b2Capacity
subStepCount :
b2ReplayInfo
sweepA :
b2TOIInput
sweepB :
b2TOIInput
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