Box2D
3.2.0
A 2D physics engine for games
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
A
B
C
D
E
F
G
H
I
J
L
M
N
O
P
Q
R
S
T
U
V
W
X
- t -
tangentImpulse :
b2ManifoldPoint
tangentSpeed :
b2SurfaceMaterial
targetAngle :
b2RevoluteJointDef
targetTranslation :
b2PrismaticJointDef
timeStep :
b2ReplayInfo
torqueThreshold :
b2JointDef
totalNormalImpulse :
b2ManifoldPoint
transform :
b2BodyMoveEvent
,
b2DistanceInput
,
b2ShapeCastPairInput
translation :
b2BoxCastInput
,
b2RayCastInput
,
b2ReplayQueryInfo
,
b2ShapeCastInput
translationB :
b2ShapeCastPairInput
type :
b2BodyDef
,
b2ReplayQueryInfo
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1.18.0