Box2D
3.1.0
A 2D physics engine for games
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- t -
t :
b2TOIOutput
tangentImpulse :
b2ManifoldPoint
target :
b2MouseJointDef
tMax :
b2TOIInput
transformA :
b2DistanceInput
,
b2ShapeCastPairInput
transformB :
b2DistanceInput
,
b2ShapeCastPairInput
translation :
b2RayCastInput
,
b2ShapeCastInput
translationB :
b2ShapeCastPairInput
type :
b2BodyDef
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1.12.0