Box2D
3.2.0
A 2D physics engine for games
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
A
B
C
D
E
F
G
H
I
J
L
M
N
O
P
Q
R
S
T
U
V
W
X
- r -
radius :
b2Capsule
,
b2Circle
,
b2ExplosionDef
,
b2Polygon
,
b2ShapeProxy
recycledContactCount :
b2Counters
restitution :
b2SurfaceMaterial
restitutionCallback :
b2WorldDef
restitutionIterations :
b2WorldDef
restitutionThreshold :
b2WorldDef
restLength :
b2PogoJointDef
revision :
b2Version
rollingImpulse :
b2Manifold
rollingResistance :
b2SurfaceMaterial
rotation :
b2BodyDef
rotationalInertia :
b2MassData
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