Box2D
3.1.0
A 2D physics engine for games
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- r -
radius :
b2Capsule
,
b2Circle
,
b2DistanceProxy
,
b2Polygon
,
b2ShapeCastInput
rebuildCapacity :
b2DynamicTree
referenceAngle :
b2PrismaticJointDef
,
b2RevoluteJointDef
,
b2WeldJointDef
restitution :
b2ChainDef
,
b2ShapeDef
restitutionThreshold :
b2WorldDef
revision :
b2Version
root :
b2DynamicTree
rotation :
b2BodyDef
rotationalInertia :
b2MassData
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1.12.0