A revolute joint allows for relative rotation in the 2D plane with no relative translation. More...
Data Structures | |
| struct | b2RevoluteJointDef |
| Revolute joint definition A point on body B is fixed to a point on body A. More... | |
Functions | |
| b2JointId | b2CreateRevoluteJoint (b2WorldId worldId, const b2RevoluteJointDef *def) |
| Create a revolute joint. | |
| void | b2RevoluteJoint_EnableSpring (b2JointId jointId, bool enableSpring) |
| Enable/disable the revolute joint spring. | |
| bool | b2RevoluteJoint_IsSpringEnabled (b2JointId jointId) |
| Is the revolute angular spring enabled? | |
| void | b2RevoluteJoint_SetSpringHertz (b2JointId jointId, float hertz) |
| Set the revolute joint spring stiffness in Hertz. | |
| float | b2RevoluteJoint_GetSpringHertz (b2JointId jointId) |
| Get the revolute joint spring stiffness in Hertz. | |
| void | b2RevoluteJoint_SetSpringDampingRatio (b2JointId jointId, float dampingRatio) |
| Set the revolute joint spring damping ratio, non-dimensional. | |
| float | b2RevoluteJoint_GetSpringDampingRatio (b2JointId jointId) |
| Get the revolute joint spring damping ratio, non-dimensional. | |
| void | b2RevoluteJoint_SetTargetAngle (b2JointId jointId, float angle) |
| Set the revolute joint spring target angle, radians. | |
| float | b2RevoluteJoint_GetTargetAngle (b2JointId jointId) |
| Get the revolute joint spring target angle, radians. | |
| void | b2RevoluteJoint_EnableLimit (b2JointId jointId, bool enableLimit) |
| Enable/disable the revolute joint limit. | |
| bool | b2RevoluteJoint_IsLimitEnabled (b2JointId jointId) |
| Is the revolute joint limit enabled? | |
| float | b2RevoluteJoint_GetLowerLimit (b2JointId jointId) |
| Get the revolute joint lower limit in radians. | |
| float | b2RevoluteJoint_GetUpperLimit (b2JointId jointId) |
| Get the revolute joint upper limit in radians. | |
| void | b2RevoluteJoint_SetLimits (b2JointId jointId, float lower, float upper) |
| Set the revolute joint limits in radians. | |
| void | b2RevoluteJoint_EnableMotor (b2JointId jointId, bool enableMotor) |
| Enable/disable a revolute joint motor. | |
| bool | b2RevoluteJoint_IsMotorEnabled (b2JointId jointId) |
| Is the revolute joint motor enabled? | |
| void | b2RevoluteJoint_SetTargetMotorSpeed (b2JointId jointId, float motorSpeed) |
| Set the revolute joint motor speed in radians per second. | |
| float | b2RevoluteJoint_GetTargetMotorSpeed (b2JointId jointId) |
| Get the revolute joint motor speed in radians per second. | |
| void | b2RevoluteJoint_SetMaxMotorTorque (b2JointId jointId, float torque) |
| Set the revolute joint maximum motor torque, usually in newton-meters. | |
| float | b2RevoluteJoint_GetMaxMotorTorque (b2JointId jointId) |
| Get the revolute joint maximum motor torque, usually in newton-meters. | |
| float | b2RevoluteJoint_GetCurrentAngle (b2JointId jointId) |
| Get the revolute joint current angle in radians. | |
| float | b2RevoluteJoint_GetCurrentSpeed (b2JointId jointId) |
| Get the current revolute joint motor speed in radians per second. | |
| float | b2RevoluteJoint_GetCurrentMotorTorque (b2JointId jointId) |
| Get the revolute joint current motor torque, usually in newton-meters. | |
| b2RevoluteJointDef | b2DefaultRevoluteJointDef (void) |
| Use this to initialize your joint definition. | |
A revolute joint allows for relative rotation in the 2D plane with no relative translation.
Also called a hinge or pin joint.
| struct b2RevoluteJointDef |
Revolute joint definition A point on body B is fixed to a point on body A.
Allows relative rotation.
| Data Fields | ||
|---|---|---|
| b2JointDef | base | Base joint definition. |
| float | dampingRatio | The spring damping ratio, non-dimensional. |
| bool | enableLimit | A flag to enable joint limits. |
| bool | enableMotor | A flag to enable the joint motor. |
| bool | enableSpring | Enable a rotational spring on the revolute hinge axis. |
| float | hertz | The spring stiffness Hertz, cycles per second. |
| int | internalValue | Used internally to detect a valid definition. DO NOT SET. |
| float | lowerAngle | The lower angle for the joint limit in radians. Minimum of -0.99*pi radians. |
| float | maxMotorTorque | The maximum motor torque, typically in newton-meters. |
| float | motorSpeed | The desired motor speed in radians per second. |
| float | targetAngle | The target angle for the joint in radians. The spring-damper will drive to this angle. |
| float | upperAngle | The upper angle for the joint limit in radians. Maximum of 0.99*pi radians. |
| b2JointId b2CreateRevoluteJoint | ( | b2WorldId | worldId, |
| const b2RevoluteJointDef * | def ) |
Create a revolute joint.
| float b2RevoluteJoint_GetCurrentAngle | ( | b2JointId | jointId | ) |
Get the revolute joint current angle in radians.
This is the relative rotation of the joint frames.
| void b2RevoluteJoint_SetLimits | ( | b2JointId | jointId, |
| float | lower, | ||
| float | upper ) |
Set the revolute joint limits in radians.
It is expected that lower <= upper and that -0.99 * B2_PI <= lower && upper <= 0.99 * B2_PI.