These ids serve as handles to internal Box2D objects.
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struct | b2WorldId |
| World id references a world instance. This should be treated as an opaque handle. More...
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struct | b2BodyId |
| Body id references a body instance. This should be treated as an opaque handle. More...
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struct | b2ShapeId |
| Shape id references a shape instance. This should be treated as an opaque handle. More...
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struct | b2ChainId |
| Chain id references a chain instances. This should be treated as an opaque handle. More...
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struct | b2JointId |
| Joint id references a joint instance. This should be treated as an opaque handle. More...
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uint64_t | b2StoreBodyId (b2BodyId id) |
| Store a body id into a uint64_t.
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b2BodyId | b2LoadBodyId (uint64_t x) |
| Load a uint64_t into a body id.
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uint64_t | b2StoreShapeId (b2ShapeId id) |
| Store a shape id into a uint64_t.
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b2ShapeId | b2LoadShapeId (uint64_t x) |
| Load a uint64_t into a shape id.
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uint64_t | b2StoreChainId (b2ChainId id) |
| Store a chain id into a uint64_t.
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b2ChainId | b2LoadChainId (uint64_t x) |
| Load a uint64_t into a chain id.
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uint64_t | b2StoreJointId (b2JointId id) |
| Store a joint id into a uint64_t.
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b2JointId | b2LoadJointId (uint64_t x) |
| Load a uint64_t into a joint id.
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These ids serve as handles to internal Box2D objects.
These should be considered opaque data and passed by value. Include this header if you need the id types and not the whole Box2D API. All ids are considered null if initialized to zero.
For example in C++:
World id references a world instance. This should be treated as an opaque handle.
Definition id.h:38
Or in C:
These are both considered null.
- Warning
- Do not use the internals of these ids. They are subject to change. Ids should be treated as opaque objects.
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You should use ids to access objects in Box2D. Do not access files within the src folder. Such usage is unsupported.
◆ b2WorldId
World id references a world instance. This should be treated as an opaque handle.
Data Fields |
uint16_t |
generation |
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uint16_t |
index1 |
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◆ b2BodyId
Body id references a body instance. This should be treated as an opaque handle.
Data Fields |
uint16_t |
generation |
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int32_t |
index1 |
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uint16_t |
world0 |
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◆ b2ShapeId
Shape id references a shape instance. This should be treated as an opaque handle.
Data Fields |
uint16_t |
generation |
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int32_t |
index1 |
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uint16_t |
world0 |
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◆ b2ChainId
Chain id references a chain instances. This should be treated as an opaque handle.
Data Fields |
uint16_t |
generation |
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int32_t |
index1 |
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uint16_t |
world0 |
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◆ b2JointId
Joint id references a joint instance. This should be treated as an opaque handle.
Data Fields |
uint16_t |
generation |
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int32_t |
index1 |
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uint16_t |
world0 |
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◆ B2_ID_EQUALS
#define B2_ID_EQUALS |
( |
| id1, |
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| id2 ) |
Value:( id1.index1 == id2.index1 && id1.world0 == id2.world0 && id1.generation == id2.generation )
Compare two ids for equality. Doesn't work for b2WorldId.
◆ B2_IS_NON_NULL
#define B2_IS_NON_NULL |
( |
| id | ) |
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Value:
Macro to determine if any id is non-null.
◆ B2_IS_NULL
Value:
Macro to determine if any id is null.