Box2D
3.2.0
A 2D physics engine for games
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
A
B
C
D
E
F
G
H
I
J
L
M
N
O
P
Q
R
S
T
U
V
W
X
- a -
a :
b2SimplexVertex
aabb :
b2ReplayQueryInfo
allowFastRotation :
b2BodyDef
anchorA :
b2ManifoldPoint
anchorB :
b2ManifoldPoint
angularDamping :
b2BodyDef
angularDampingRatio :
b2MotorJointDef
,
b2WeldJointDef
angularHertz :
b2MotorJointDef
,
b2WeldJointDef
angularVelocity :
b2BodyDef
,
b2MotorJointDef
angularZ :
b2MotionLocks
approachSpeed :
b2ContactHitEvent
arenaByteCount :
b2Capacity
awakeContactCount :
b2Counters
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