Box2D
3.2.0
A 2D physics engine for games
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
A
B
C
D
E
F
G
H
I
J
L
M
N
O
P
Q
R
S
T
U
V
W
X
- u -
updateBodyMass :
b2ShapeDef
upperAngle :
b2RevoluteJointDef
upperSpringForce :
b2DistanceJointDef
upperTranslation :
b2PrismaticJointDef
,
b2WheelJointDef
useRadii :
b2DistanceInput
userData :
b2BodyDef
,
b2BodyMoveEvent
,
b2ChainDef
,
b2JointDef
,
b2JointEvent
,
b2ShapeDef
,
b2WorldDef
userMaterialId :
b2SurfaceMaterial
userTaskContext :
b2WorldDef
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1.18.0