Functions for the filter joint. More...
Data Structures | |
| struct | b2FilterJointDef |
| A filter joint is used to disable collision between two specific bodies. More... | |
Functions | |
| b2JointId | b2CreateFilterJoint (b2WorldId worldId, const b2FilterJointDef *def) |
| Create a filter joint. | |
| b2FilterJointDef | b2DefaultFilterJointDef (void) |
| Use this to initialize your joint definition. | |
Functions for the filter joint.
The filter joint is used to disable collision between two bodies. As a side effect of being a joint, it also keeps the two bodies in the same simulation island.
| struct b2FilterJointDef |
A filter joint is used to disable collision between two specific bodies.
| Data Fields | ||
|---|---|---|
| b2JointDef | base | Base joint definition. |
| int | internalValue | Used internally to detect a valid definition. DO NOT SET. |
| b2JointId b2CreateFilterJoint | ( | b2WorldId | worldId, |
| const b2FilterJointDef * | def ) |
Create a filter joint.