Functions for the filter joint. More...

Data Structures | |
| struct | b2FilterJointDef |
| A filter joint is used to disable collision between two specific bodies. More... | |
Functions | |
| B2_API b2JointId | b2CreateFilterJoint (b2WorldId worldId, const b2FilterJointDef *def) |
| Create a filter joint. | |
| b2FilterJointDef | b2DefaultFilterJointDef (void) |
| Use this to initialize your joint definition. | |
Functions for the filter joint.
The filter joint is used to disable collision between two bodies. As a side effect of being a joint, it also keeps the two bodies in the same simulation island.
| struct b2FilterJointDef |
A filter joint is used to disable collision between two specific bodies.

| Data Fields | ||
|---|---|---|
| b2BodyId | bodyIdA | The first attached body. |
| b2BodyId | bodyIdB | The second attached body. |
| int | internalValue | Used internally to detect a valid definition. DO NOT SET. |
| void * | userData | User data pointer. |
| B2_API b2JointId b2CreateFilterJoint | ( | b2WorldId | worldId, |
| const b2FilterJointDef * | def ) |
Create a filter joint.