Box2D
3.1.0
A 2D physics engine for games
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- m -
major :
b2Version
maskBits :
b2Filter
,
b2QueryFilter
mass :
b2MassData
maxForce :
b2MotorJointDef
,
b2MouseJointDef
maxFraction :
b2RayCastInput
,
b2ShapeCastInput
,
b2ShapeCastPairInput
maximumLinearVelocity :
b2WorldDef
maxLength :
b2DistanceJointDef
maxMotorForce :
b2DistanceJointDef
,
b2PrismaticJointDef
maxMotorTorque :
b2RevoluteJointDef
,
b2WheelJointDef
maxNormalImpulse :
b2ManifoldPoint
maxTorque :
b2MotorJointDef
minLength :
b2DistanceJointDef
minor :
b2Version
motorSpeed :
b2DistanceJointDef
,
b2PrismaticJointDef
,
b2RevoluteJointDef
,
b2WheelJointDef
moveCount :
b2BodyEvents
moveEvents :
b2BodyEvents
Generated by
1.12.0