Box2D
3.1.0
A 2D physics engine for games
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- n -
next :
b2TreeNode.__unnamed1__
nodeCapacity :
b2DynamicTree
nodeCount :
b2DynamicTree
nodes :
b2DynamicTree
normal :
b2CastOutput
,
b2ContactHitEvent
,
b2Manifold
normalImpulse :
b2ManifoldPoint
normals :
b2Polygon
normalVelocity :
b2ManifoldPoint
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