Box2D
3.2.0
A 2D physics engine for games
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
A
B
C
D
E
F
G
H
I
J
L
M
N
O
P
Q
R
S
T
U
V
W
X
- f -
falloff :
b2ExplosionDef
fellAsleep :
b2BodyMoveEvent
filter :
b2ChainDef
,
b2ReplayQueryInfo
,
b2ShapeDef
finishTask :
b2WorldDef
forceScale :
b2DebugDraw
forceThreshold :
b2JointDef
fraction :
b2CastOutput
,
b2RayResult
,
b2ReplayQueryHit
,
b2TOIOutput
fraction1 :
b2SegmentDistanceResult
fraction2 :
b2SegmentDistanceResult
frameCount :
b2ReplayInfo
friction :
b2SurfaceMaterial
frictionCallback :
b2WorldDef
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1.18.0