Box2D
3.1.0
A 2D physics engine for games
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- f -
falloff :
b2ExplosionDef
filter :
b2ChainDef
,
b2ShapeDef
finishTask :
b2WorldDef
fixedRotation :
b2BodyDef
fraction :
b2CastOutput
,
b2TOIOutput
fraction1 :
b2SegmentDistanceResult
fraction2 :
b2SegmentDistanceResult
freeList :
b2DynamicTree
friction :
b2SurfaceMaterial
frictionCallback :
b2WorldDef
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1.13.2