Box3D
0.1.0
A 3D physics engine for games
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Here is a list of all documented variables with links to the struct/union documentation for each field:
A
B
C
D
E
F
G
H
I
J
L
M
N
O
P
Q
R
S
T
U
V
W
- u -
updateBodyMass :
b3ShapeDef
upperAngle :
b3RevoluteJointDef
upperBound :
b3MeshNode
upperSpringForce :
b3DistanceJointDef
upperSteeringLimit :
b3WheelJointDef
upperSuspensionLimit :
b3WheelJointDef
upperTranslation :
b3PrismaticJointDef
upperTwistAngle :
b3SphericalJointDef
usedFallback :
b3TOIOutput
useMedianSplit :
b3MeshDef
useRadii :
b3DistanceInput
userData :
b3BodyDef
,
b3BodyMoveEvent
,
b3JointDef
,
b3JointEvent
,
b3ShapeDef
,
b3TreeNode.__unnamed0__
,
b3WorldDef
userDebugShapeContext :
b3WorldDef
userMaterialId :
b3BodyCastResult
,
b3RayResult
,
b3SurfaceMaterial
userMaterialIdA :
b3ContactHitEvent
userMaterialIdB :
b3ContactHitEvent
userTaskContext :
b3WorldDef
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1.17.0