Box2D 3.1.0
A 2D physics engine for games
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Reference
Here is a list of all topics with brief descriptions:
[detail level 12]
 BaseBase functionality
 WorldThese functions allow you to create a simulation world
 BodyThis is the body API
 ShapeFunctions to create, destroy, and access
 JointJoints allow you to connect rigid bodies together while allowing various forms of relative motions
 Distance JointFunctions for the distance joint
 Motor JointFunctions for the motor joint
 Mouse JointFunctions for the mouse joint
 Prismatic JointA prismatic joint allows for translation along a single axis with no rotation
 Revolute JointA revolute joint allows for relative rotation in the 2D plane with no relative translation
 Weld JointA weld joint fully constrains the relative transform between two bodies while allowing for springiness
 Wheel JointThe wheel joint can be used to simulate wheels on vehicles
 GeometryGeometry types and algorithms
 DistanceFunctions for computing the distance between shapes
 CollisionFunctions for colliding pairs of shapes
 Dynamic TreeThe dynamic tree is a binary AABB tree to organize and query large numbers of geometric objects
 IdsThese ids serve as handles to internal Box2D objects
 MathVector math types and functions
 C++ MathMath operator overloads for C++
 EventsWorld event types