Box2D
2.4.1
A 2D physics engine for games
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Here is a list of all documented class members with links to the class documentation for each member:
- m -
m_count :
b2ChainShape
m_oneSided :
b2EdgeShape
m_p :
b2CircleShape
m_radius :
b2Shape
m_vertex0 :
b2EdgeShape
m_vertex1 :
b2EdgeShape
m_vertices :
b2ChainShape
major :
b2Version
maskBits :
b2Filter
mass :
b2MassData
maxForce :
b2FrictionJointDef
,
b2MotorJointDef
,
b2MouseJointDef
maxLength :
b2DistanceJointDef
maxMotorForce :
b2PrismaticJointDef
maxMotorTorque :
b2RevoluteJointDef
,
b2WheelJointDef
maxTorque :
b2FrictionJointDef
,
b2MotorJointDef
metric :
b2SimplexCache
minLength :
b2DistanceJointDef
minor :
b2Version
motorSpeed :
b2PrismaticJointDef
,
b2RevoluteJointDef
,
b2WheelJointDef
MoveProxy() :
b2BroadPhase
,
b2DynamicTree
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1.12.0