A solid circle shape.
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#include <b2_circle_shape.h>
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enum | Type {
e_circle = 0
, e_edge = 1
, e_polygon = 2
, e_chain = 3
,
e_typeCount = 4
} |
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◆ Clone()
◆ ComputeAABB()
void b2CircleShape::ComputeAABB |
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b2AABB * | aabb, |
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const b2Transform & | transform, |
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int32 | childIndex ) const |
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overridevirtual |
◆ ComputeMass()
void b2CircleShape::ComputeMass |
( |
b2MassData * | massData, |
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float | density ) const |
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overridevirtual |
◆ GetChildCount()
int32 b2CircleShape::GetChildCount |
( |
| ) |
const |
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overridevirtual |
◆ RayCast()
Implement b2Shape.
- Note
- because the circle is solid, rays that start inside do not hit because the normal is not defined.
Implements b2Shape.
◆ TestPoint()
bool b2CircleShape::TestPoint |
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const b2Transform & | transform, |
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const b2Vec2 & | p ) const |
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overridevirtual |
The documentation for this class was generated from the following file: