Box2D 2.4.1
A 2D physics engine for games
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b2Transform Struct Reference

#include <b2_math.h>

Public Member Functions

 b2Transform ()=default
 The default constructor does nothing.
 
 b2Transform (const b2Vec2 &position, const b2Rot &rotation)
 Initialize using a position vector and a rotation.
 
void SetIdentity ()
 Set this to the identity transform.
 
void Set (const b2Vec2 &position, float angle)
 Set this based on the position and angle.
 

Public Attributes

b2Vec2 p
 
b2Rot q
 

Detailed Description

A transform contains translation and rotation. It is used to represent the position and orientation of rigid frames.


The documentation for this struct was generated from the following file: