Box2D 2.4.1
A 2D physics engine for games
Loading...
Searching...
No Matches
b2FrictionJointDef Struct Reference

Friction joint definition. More...

#include <b2_friction_joint.h>

Inheritance diagram for b2FrictionJointDef:
b2JointDef

Public Member Functions

void Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor)
 
- Public Member Functions inherited from b2JointDef

Public Attributes

b2Vec2 localAnchorA
 The local anchor point relative to bodyA's origin.
 
b2Vec2 localAnchorB
 The local anchor point relative to bodyB's origin.
 
float maxForce
 The maximum friction force in N.
 
float maxTorque
 The maximum friction torque in N-m.
 
- Public Attributes inherited from b2JointDef
b2JointType type
 The joint type is set automatically for concrete joint types.
 
b2JointUserData userData
 Use this to attach application specific data to your joints.
 
b2BodybodyA
 The first attached body.
 
b2BodybodyB
 The second attached body.
 
bool collideConnected
 Set this flag to true if the attached bodies should collide.
 

Detailed Description

Friction joint definition.

Member Function Documentation

◆ Initialize()

void b2FrictionJointDef::Initialize ( b2Body * bodyA,
b2Body * bodyB,
const b2Vec2 & anchor )

Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.


The documentation for this struct was generated from the following file: