Box2D 2.4.1
A 2D physics engine for games
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b2MotorJointDef Struct Reference

Motor joint definition. More...

#include <b2_motor_joint.h>

Inheritance diagram for b2MotorJointDef:
b2JointDef

Public Member Functions

void Initialize (b2Body *bodyA, b2Body *bodyB)
 Initialize the bodies and offsets using the current transforms.
 
- Public Member Functions inherited from b2JointDef

Public Attributes

b2Vec2 linearOffset
 Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
 
float angularOffset
 The bodyB angle minus bodyA angle in radians.
 
float maxForce
 The maximum motor force in N.
 
float maxTorque
 The maximum motor torque in N-m.
 
float correctionFactor
 Position correction factor in the range [0,1].
 
- Public Attributes inherited from b2JointDef
b2JointType type
 The joint type is set automatically for concrete joint types.
 
b2JointUserData userData
 Use this to attach application specific data to your joints.
 
b2BodybodyA
 The first attached body.
 
b2BodybodyB
 The second attached body.
 
bool collideConnected
 Set this flag to true if the attached bodies should collide.
 

Detailed Description

Motor joint definition.


The documentation for this struct was generated from the following file: