Box2D 2.4.1
A 2D physics engine for games
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b2Filter Struct Reference

This holds contact filtering data. More...

#include <b2_fixture.h>

Public Attributes

uint16 categoryBits
 The collision category bits. Normally you would just set one bit.
 
uint16 maskBits
 
int16 groupIndex
 

Detailed Description

This holds contact filtering data.

Member Data Documentation

◆ groupIndex

int16 b2Filter::groupIndex

Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.

◆ maskBits

uint16 b2Filter::maskBits

The collision mask bits. This states the categories that this shape would accept for collision.


The documentation for this struct was generated from the following file: