Box2D 2.4.1
A 2D physics engine for games
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b2WorldManifold Struct Reference

This is used to compute the current state of a contact manifold. More...

#include <b2_collision.h>

Public Member Functions

void Initialize (const b2Manifold *manifold, const b2Transform &xfA, float radiusA, const b2Transform &xfB, float radiusB)
 

Public Attributes

b2Vec2 normal
 world vector pointing from A to B
 
b2Vec2 points [b2_maxManifoldPoints]
 world contact point (point of intersection)
 
float separations [b2_maxManifoldPoints]
 a negative value indicates overlap, in meters
 

Detailed Description

This is used to compute the current state of a contact manifold.

Member Function Documentation

◆ Initialize()

void b2WorldManifold::Initialize ( const b2Manifold * manifold,
const b2Transform & xfA,
float radiusA,
const b2Transform & xfB,
float radiusB )

Evaluate the manifold with supplied transforms. This assumes modest motion from the original state. This does not change the point count, impulses, etc. The radii must come from the shapes that generated the manifold.


The documentation for this struct was generated from the following file: