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b2Vec2 | GetAnchorA () const override |
| Get the anchor point on bodyA in world coordinates.
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b2Vec2 | GetAnchorB () const override |
| Get the anchor point on bodyB in world coordinates.
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b2Vec2 | GetReactionForce (float inv_dt) const override |
| Get the reaction force on bodyB at the joint anchor in Newtons.
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float | GetReactionTorque (float inv_dt) const override |
| Get the reaction torque on bodyB in N*m.
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const b2Vec2 & | GetLocalAnchorA () const |
| The local anchor point relative to bodyA's origin.
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const b2Vec2 & | GetLocalAnchorB () const |
| The local anchor point relative to bodyB's origin.
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const b2Vec2 & | GetLocalAxisA () const |
| The local joint axis relative to bodyA.
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float | GetJointTranslation () const |
| Get the current joint translation, usually in meters.
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float | GetJointLinearSpeed () const |
| Get the current joint linear speed, usually in meters per second.
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float | GetJointAngle () const |
| Get the current joint angle in radians.
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float | GetJointAngularSpeed () const |
| Get the current joint angular speed in radians per second.
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bool | IsLimitEnabled () const |
| Is the joint limit enabled?
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void | EnableLimit (bool flag) |
| Enable/disable the joint translation limit.
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float | GetLowerLimit () const |
| Get the lower joint translation limit, usually in meters.
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float | GetUpperLimit () const |
| Get the upper joint translation limit, usually in meters.
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void | SetLimits (float lower, float upper) |
| Set the joint translation limits, usually in meters.
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bool | IsMotorEnabled () const |
| Is the joint motor enabled?
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void | EnableMotor (bool flag) |
| Enable/disable the joint motor.
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void | SetMotorSpeed (float speed) |
| Set the motor speed, usually in radians per second.
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float | GetMotorSpeed () const |
| Get the motor speed, usually in radians per second.
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void | SetMaxMotorTorque (float torque) |
| Set/Get the maximum motor force, usually in N-m.
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float | GetMaxMotorTorque () const |
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float | GetMotorTorque (float inv_dt) const |
| Get the current motor torque given the inverse time step, usually in N-m.
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void | SetStiffness (float stiffness) |
| Access spring stiffness.
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float | GetStiffness () const |
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void | SetDamping (float damping) |
| Access damping.
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float | GetDamping () const |
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void | Dump () override |
| Dump to b2Log.
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void | Draw (b2Draw *draw) const override |
| Debug draw this joint.
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b2JointType | GetType () const |
| Get the type of the concrete joint.
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b2Body * | GetBodyA () |
| Get the first body attached to this joint.
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b2Body * | GetBodyB () |
| Get the second body attached to this joint.
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b2Joint * | GetNext () |
| Get the next joint the world joint list.
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const b2Joint * | GetNext () const |
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b2JointUserData & | GetUserData () |
| Get the user data pointer.
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const b2JointUserData & | GetUserData () const |
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bool | IsEnabled () const |
| Short-cut function to determine if either body is enabled.
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bool | GetCollideConnected () const |
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virtual void | ShiftOrigin (const b2Vec2 &newOrigin) |
| Shift the origin for any points stored in world coordinates.
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A wheel joint. This joint provides two degrees of freedom: translation along an axis fixed in bodyA and rotation in the plane. In other words, it is a point to line constraint with a rotational motor and a linear spring/damper. The spring/damper is initialized upon creation. This joint is designed for vehicle suspensions.