Box2D 2.4.1
A 2D physics engine for games
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b2JointEdge Struct Reference

#include <b2_joint.h>

Public Attributes

b2Bodyother
 provides quick access to the other body attached.
 
b2Jointjoint
 the joint
 
b2JointEdgeprev
 the previous joint edge in the body's joint list
 
b2JointEdgenext
 the next joint edge in the body's joint list
 

Detailed Description

A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.


The documentation for this struct was generated from the following file: