Box2D 2.4.1
A 2D physics engine for games
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#include <b2_draw.h>
Public Types | |
enum | { e_shapeBit = 0x0001 , e_jointBit = 0x0002 , e_aabbBit = 0x0004 , e_pairBit = 0x0008 , e_centerOfMassBit = 0x0010 } |
Public Member Functions | |
void | SetFlags (uint32 flags) |
Set the drawing flags. | |
uint32 | GetFlags () const |
Get the drawing flags. | |
void | AppendFlags (uint32 flags) |
Append flags to the current flags. | |
void | ClearFlags (uint32 flags) |
Clear flags from the current flags. | |
virtual void | DrawPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0 |
Draw a closed polygon provided in CCW order. | |
virtual void | DrawSolidPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0 |
Draw a solid closed polygon provided in CCW order. | |
virtual void | DrawCircle (const b2Vec2 ¢er, float radius, const b2Color &color)=0 |
Draw a circle. | |
virtual void | DrawSolidCircle (const b2Vec2 ¢er, float radius, const b2Vec2 &axis, const b2Color &color)=0 |
Draw a solid circle. | |
virtual void | DrawSegment (const b2Vec2 &p1, const b2Vec2 &p2, const b2Color &color)=0 |
Draw a line segment. | |
virtual void | DrawTransform (const b2Transform &xf)=0 |
virtual void | DrawPoint (const b2Vec2 &p, float size, const b2Color &color)=0 |
Draw a point. | |
Protected Attributes | |
uint32 | m_drawFlags |
Implement and register this class with a b2World to provide debug drawing of physics entities in your game.
anonymous enum |
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pure virtual |
Draw a transform. Choose your own length scale.
xf | a transform. |