84 const b2Transform& transform, int32 childIndex)
const = 0;
Definition b2_block_allocator.h:38
virtual int32 GetChildCount() const =0
Get the number of child primitives.
virtual void ComputeMass(b2MassData *massData, float density) const =0
Type GetType() const
Definition b2_shape.h:105
virtual bool TestPoint(const b2Transform &xf, const b2Vec2 &p) const =0
virtual void ComputeAABB(b2AABB *aabb, const b2Transform &xf, int32 childIndex) const =0
virtual b2Shape * Clone(b2BlockAllocator *allocator) const =0
Clone the concrete shape using the provided allocator.
virtual bool RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const =0
float m_radius
Definition b2_shape.h:102
An axis aligned bounding box.
Definition b2_collision.h:169
This holds the mass data computed for a shape.
Definition b2_shape.h:34
b2Vec2 center
The position of the shape's centroid relative to the shape's origin.
Definition b2_shape.h:39
float mass
The mass of the shape, usually in kilograms.
Definition b2_shape.h:36
float I
The rotational inertia of the shape about the local origin.
Definition b2_shape.h:42
Definition b2_collision.h:162
A 2D column vector.
Definition b2_math.h:42