Box2D 2.4.1
A 2D physics engine for games
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b2_chain_shape.h
1// MIT License
2
3// Copyright (c) 2019 Erin Catto
4
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11
12// The above copyright notice and this permission notice shall be included in all
13// copies or substantial portions of the Software.
14
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21// SOFTWARE.
22
23#ifndef B2_CHAIN_SHAPE_H
24#define B2_CHAIN_SHAPE_H
25
26#include "b2_api.h"
27#include "b2_shape.h"
28
29class b2EdgeShape;
30
36class B2_API b2ChainShape : public b2Shape
37{
38public:
40
43
45 void Clear();
46
50 void CreateLoop(const b2Vec2* vertices, int32 count);
51
57 void CreateChain(const b2Vec2* vertices, int32 count,
58 const b2Vec2& prevVertex, const b2Vec2& nextVertex);
59
61 b2Shape* Clone(b2BlockAllocator* allocator) const override;
62
64 int32 GetChildCount() const override;
65
67 void GetChildEdge(b2EdgeShape* edge, int32 index) const;
68
71 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
72
74 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
75 const b2Transform& transform, int32 childIndex) const override;
76
78 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
79
82 void ComputeMass(b2MassData* massData, float density) const override;
83
86
88 int32 m_count;
89
90 b2Vec2 m_prevVertex, m_nextVertex;
91};
92
93inline b2ChainShape::b2ChainShape()
94{
95 m_type = e_chain;
97 m_vertices = nullptr;
98 m_count = 0;
99}
100
101#endif
#define b2_polygonRadius
Definition b2_common.h:74
Definition b2_block_allocator.h:38
Definition b2_chain_shape.h:37
b2Shape * Clone(b2BlockAllocator *allocator) const override
Implement b2Shape. Vertices are cloned using b2Alloc.
void ComputeMass(b2MassData *massData, float density) const override
void Clear()
Clear all data.
b2Vec2 * m_vertices
The vertices. Owned by this class.
Definition b2_chain_shape.h:85
int32 GetChildCount() const override
~b2ChainShape()
The destructor frees the vertices using b2Free.
int32 m_count
The vertex count.
Definition b2_chain_shape.h:88
void GetChildEdge(b2EdgeShape *edge, int32 index) const
Get a child edge.
void CreateLoop(const b2Vec2 *vertices, int32 count)
void CreateChain(const b2Vec2 *vertices, int32 count, const b2Vec2 &prevVertex, const b2Vec2 &nextVertex)
bool RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const override
Implement b2Shape.
void ComputeAABB(b2AABB *aabb, const b2Transform &transform, int32 childIndex) const override
bool TestPoint(const b2Transform &transform, const b2Vec2 &p) const override
Definition b2_edge_shape.h:33
Definition b2_shape.h:49
float m_radius
Definition b2_shape.h:102
An axis aligned bounding box.
Definition b2_collision.h:169
This holds the mass data computed for a shape.
Definition b2_shape.h:34
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
Definition b2_collision.h:154
Definition b2_collision.h:162
Definition b2_math.h:339
A 2D column vector.
Definition b2_math.h:42