Box2D 2.4.1
A 2D physics engine for games
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#include <b2_math.h>
Public Member Functions | |
void | GetTransform (b2Transform *transform, float beta) const |
void | Advance (float alpha) |
void | Normalize () |
Normalize the angles. | |
Public Attributes | |
b2Vec2 | localCenter |
local center of mass position | |
b2Vec2 | c0 |
b2Vec2 | c |
center world positions | |
float | a0 |
float | a |
world angles | |
float | alpha0 |
This describes the motion of a body/shape for TOI computation. Shapes are defined with respect to the body origin, which may no coincide with the center of mass. However, to support dynamics we must interpolate the center of mass position.
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Advance the sweep forward, yielding a new initial state.
alpha | the new initial time. |
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Get the interpolated transform at a specific time.
transform | the output transform |
beta | is a factor in [0,1], where 0 indicates alpha0. |
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Normalize the angles.
Normalize an angle in radians to be between -pi and pi.
float b2Sweep::alpha0 |
Fraction of the current time step in the range [0,1] c0 and a0 are the positions at alpha0.