Box2D 2.4.1
A 2D physics engine for games
Loading...
Searching...
No Matches
b2DistanceInput Struct Reference

#include <b2_distance.h>

Public Attributes

b2DistanceProxy proxyA
 
b2DistanceProxy proxyB
 
b2Transform transformA
 
b2Transform transformB
 
bool useRadii
 

Detailed Description

Input for b2Distance. You have to option to use the shape radii in the computation. Even


The documentation for this struct was generated from the following file: