Box2D
2.4.1
A 2D physics engine for games
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Here is a list of all documented functions with links to the documentation:
b2Alloc() :
b2_settings.h
b2Alloc_Default() :
b2_settings.h
b2ClipSegmentToLine() :
b2_collision.h
b2CollideCircles() :
b2_collision.h
b2CollideEdgeAndCircle() :
b2_collision.h
b2CollideEdgeAndPolygon() :
b2_collision.h
b2CollidePolygonAndCircle() :
b2_collision.h
b2CollidePolygons() :
b2_collision.h
b2ComputeHull() :
b2_collision.h
b2Free() :
b2_settings.h
b2GetPointStates() :
b2_collision.h
b2Log() :
b2_settings.h
b2Log_Default() :
b2_settings.h
b2OpenDump() :
b2_common.h
b2TestOverlap() :
b2_collision.h
b2ValidateHull() :
b2_collision.h
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