Functions for the filter joint. More...

Data Structures | |
| struct | b3FilterJointDef |
| A filter joint is used to disable collision between two specific bodies. More... | |
Functions | |
| b3JointId | b3CreateFilterJoint (b3WorldId worldId, const b3FilterJointDef *def) |
| Create a filter joint. | |
| b3FilterJointDef | b3DefaultFilterJointDef (void) |
| Use this to initialize your joint definition. | |
Functions for the filter joint.
The filter joint is used to disable collision between two bodies. As a side effect of being a joint, it also keeps the two bodies in the same simulation island.
| struct b3FilterJointDef |
A filter joint is used to disable collision between two specific bodies.

| Data Fields | ||
|---|---|---|
| b3JointDef | base | Base joint definition. |
| b3JointId b3CreateFilterJoint | ( | b3WorldId | worldId, |
| const b3FilterJointDef * | def ) |
Create a filter joint.