Box3D 0.1.0
A 3D physics engine for games
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Functions for the filter joint. More...

Collaboration diagram for Filter Joint:

Data Structures

struct  b3FilterJointDef
 A filter joint is used to disable collision between two specific bodies. More...

Functions

b3JointId b3CreateFilterJoint (b3WorldId worldId, const b3FilterJointDef *def)
 Create a filter joint.
b3FilterJointDef b3DefaultFilterJointDef (void)
 Use this to initialize your joint definition.

Detailed Description

Functions for the filter joint.

The filter joint is used to disable collision between two bodies. As a side effect of being a joint, it also keeps the two bodies in the same simulation island.


Data Structure Documentation

◆ b3FilterJointDef

struct b3FilterJointDef

A filter joint is used to disable collision between two specific bodies.

Collaboration diagram for b3FilterJointDef:
Data Fields
b3JointDef base Base joint definition.

Function Documentation

◆ b3CreateFilterJoint()

b3JointId b3CreateFilterJoint ( b3WorldId worldId,
const b3FilterJointDef * def )

Create a filter joint.

See also
b3FilterJointDef for details