Box2D  2.4.1
A 2D physics engine for games
b2JointEdge Struct Reference

#include <b2_joint.h>

Public Attributes

 provides quick access to the other body attached.
 the joint
 the previous joint edge in the body's joint list
 the next joint edge in the body's joint list

Detailed Description

A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.

The documentation for this struct was generated from the following file: