Box2D 2.4.1
A 2D physics engine for games
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b2DestructionListener Class Referenceabstract

#include <b2_world_callbacks.h>

Public Member Functions

virtual void SayGoodbye (b2Joint *joint)=0
 
virtual void SayGoodbye (b2Fixture *fixture)=0
 

Detailed Description

Joints and fixtures are destroyed when their associated body is destroyed. Implement this listener so that you may nullify references to these joints and shapes.

Member Function Documentation

◆ SayGoodbye() [1/2]

virtual void b2DestructionListener::SayGoodbye ( b2Fixture * fixture)
pure virtual

Called when any fixture is about to be destroyed due to the destruction of its parent body.

◆ SayGoodbye() [2/2]

virtual void b2DestructionListener::SayGoodbye ( b2Joint * joint)
pure virtual

Called when any joint is about to be destroyed due to the destruction of one of its attached bodies.


The documentation for this class was generated from the following file: