Box2D
2.4.1
A 2D physics engine for games
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b2_time_of_impact.h
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef B2_TIME_OF_IMPACT_H
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#define B2_TIME_OF_IMPACT_H
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#include "b2_api.h"
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#include "b2_math.h"
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#include "b2_distance.h"
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struct
B2_API
b2TOIInput
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{
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b2DistanceProxy
proxyA;
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b2DistanceProxy
proxyB;
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b2Sweep
sweepA;
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b2Sweep
sweepB;
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float
tMax;
// defines sweep interval [0, tMax]
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};
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struct
B2_API
b2TOIOutput
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{
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enum
State
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{
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e_unknown,
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e_failed,
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e_overlapped,
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e_touching,
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e_separated
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};
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State state;
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float
t;
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};
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B2_API
void
b2TimeOfImpact(
b2TOIOutput
* output,
const
b2TOIInput
* input);
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#endif
b2DistanceProxy
Definition
b2_distance.h:34
b2Sweep
Definition
b2_math.h:369
b2TOIInput
Input parameters for b2TimeOfImpact.
Definition
b2_time_of_impact.h:32
b2TOIOutput
Output parameters for b2TimeOfImpact.
Definition
b2_time_of_impact.h:42
include
box2d
b2_time_of_impact.h
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