Box3D
0.1.0
A 3D physics engine for games
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config.h
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// SPDX-FileCopyrightText: 2026 Erin Catto
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// SPDX-License-Identifier: MIT
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#pragma once
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// Box3D compile-time options.
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//
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// Normally set by the CMake BOX3D_* options. If you build Box3D without its
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// CMake (dropping the sources into another project), set them here so the
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// library and your code agree. Edit this file, or keep your settings elsewhere
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// and point Box3D at them from your build:
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//
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// #define BOX3D_USER_CONFIG "my_box3d_config.h"
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//
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// A define passed on the compiler command line still wins over this file.
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// Large world mode. Stores world positions in double precision. Affects ABI.
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//#define BOX3D_DOUBLE_PRECISION
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// Build the scalar fallback instead of SSE2/NEON.
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//#define BOX3D_DISABLE_SIMD
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// Enable internal validation in debug builds.
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//#define BOX3D_VALIDATE
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// Decorate the public API with your own export macro instead of Box3D's
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// box3d_EXPORTS/BOX3D_DLL scheme, for example when compiling Box3D into another
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// shared library. A single value cannot switch between dllexport and dllimport,
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// so this suits embedding more than shipping Box3D as its own DLL.
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//#define BOX3D_EXPORT MYENGINE_API
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include
box3d
config.h
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