Box2D
3.2.0
A 2D physics engine for games
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constants.h
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// SPDX-FileCopyrightText: 2026 Erin Catto
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// SPDX-License-Identifier: MIT
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#pragma once
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#include "math_functions.h"
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#if defined( BOX2D_DOUBLE_PRECISION )
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#define B2_HUGE ( ( 100000.0f * 1000.0f ) * b2_lengthUnitsPerMeter )
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#else
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#define B2_HUGE ( ( 100.0f * 1000.0f ) * b2_lengthUnitsPerMeter )
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#endif
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#define B2_MAX_WORKERS 32
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#define B2_MAX_TASKS 256
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#define B2_GRAPH_COLOR_COUNT 24
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#define B2_LINEAR_SLOP ( 0.005f * b2_lengthUnitsPerMeter )
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#ifndef B2_MAX_WORLDS
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#define B2_MAX_WORLDS 128
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#endif
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#ifndef B2_NAME_LENGTH
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#define B2_NAME_LENGTH 10
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#endif
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#define B2_MAX_ROTATION ( 0.25f * B2_PI )
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#define B2_SPECULATIVE_DISTANCE ( 4.0f * B2_LINEAR_SLOP )
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#define B2_CONTACT_RECYCLE_DISTANCE ( 10.0f * B2_LINEAR_SLOP )
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#define B2_CONTACT_RECYCLE_COS_ANGLE ( 0.98f )
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#define B2_MAX_AABB_MARGIN ( 0.05f * b2_lengthUnitsPerMeter )
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#define B2_AABB_MARGIN_FRACTION 0.125f
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#define B2_TIME_TO_SLEEP 0.5f
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#define B2_MAX_RESTITUTION_ITERATIONS 63
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include
box2d
constants.h
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