Box2D  2.4.1
A 2D physics engine for games
b2World Member List

This is the complete list of members for b2World, including all inherited members.

b2Body (defined in b2World)b2Worldfriend
b2ContactManager (defined in b2World)b2Worldfriend
b2Controller (defined in b2World)b2Worldfriend
b2Fixture (defined in b2World)b2Worldfriend
b2World(const b2Vec2 &gravity)b2World
ClearForces()b2World
CreateBody(const b2BodyDef *def)b2World
CreateJoint(const b2JointDef *def)b2World
DebugDraw()b2World
DestroyBody(b2Body *body)b2World
DestroyJoint(b2Joint *joint)b2World
Dump()b2World
GetAllowSleeping() const (defined in b2World)b2Worldinline
GetAutoClearForces() constb2Worldinline
GetBodyCount() constb2Worldinline
GetBodyList()b2Worldinline
GetBodyList() const (defined in b2World)b2World
GetContactCount() constb2Worldinline
GetContactList()b2Worldinline
GetContactList() const (defined in b2World)b2World
GetContactManager() constb2Worldinline
GetContinuousPhysics() const (defined in b2World)b2Worldinline
GetGravity() constb2Worldinline
GetJointCount() constb2Worldinline
GetJointList()b2Worldinline
GetJointList() const (defined in b2World)b2World
GetProfile() constb2Worldinline
GetProxyCount() constb2World
GetSubStepping() const (defined in b2World)b2Worldinline
GetTreeBalance() constb2World
GetTreeHeight() constb2World
GetTreeQuality() constb2World
GetWarmStarting() const (defined in b2World)b2Worldinline
IsLocked() constb2Worldinline
QueryAABB(b2QueryCallback *callback, const b2AABB &aabb) constb2World
RayCast(b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) constb2World
SetAllowSleeping(bool flag)b2World
SetAutoClearForces(bool flag)b2Worldinline
SetContactFilter(b2ContactFilter *filter)b2World
SetContactListener(b2ContactListener *listener)b2World
SetContinuousPhysics(bool flag)b2Worldinline
SetDebugDraw(b2Draw *debugDraw)b2World
SetDestructionListener(b2DestructionListener *listener)b2World
SetGravity(const b2Vec2 &gravity)b2Worldinline
SetSubStepping(bool flag)b2Worldinline
SetWarmStarting(bool flag)b2Worldinline
ShiftOrigin(const b2Vec2 &newOrigin)b2World
Step(float timeStep, int32 velocityIterations, int32 positionIterations)b2World
~b2World()b2World