Box2D
2.4.1
A 2D physics engine for games
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#include <b2_block_allocator.h>
Public Member Functions | |
void * | Allocate (int32 size) |
Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize. | |
void | Free (void *p, int32 size) |
Free memory. This will use b2Free if the size is larger than b2_maxBlockSize. | |
void | Clear () |
This is a small object allocator used for allocating small objects that persist for more than one time step. See: http://www.codeproject.com/useritems/Small_Block_Allocator.asp