Box2D  2.4.1
A 2D physics engine for games
b2_wheel_joint.h
1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
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21 // SOFTWARE.
22 
23 #ifndef B2_WHEEL_JOINT_H
24 #define B2_WHEEL_JOINT_H
25 
26 #include "b2_api.h"
27 #include "b2_joint.h"
28 
35 struct B2_API b2WheelJointDef : public b2JointDef
36 {
38  {
39  type = e_wheelJoint;
40  localAnchorA.SetZero();
41  localAnchorB.SetZero();
42  localAxisA.Set(1.0f, 0.0f);
43  enableLimit = false;
44  lowerTranslation = 0.0f;
45  upperTranslation = 0.0f;
46  enableMotor = false;
47  maxMotorTorque = 0.0f;
48  motorSpeed = 0.0f;
49  stiffness = 0.0f;
50  damping = 0.0f;
51  }
52 
55  void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis);
56 
59 
62 
65 
68 
71 
74 
77 
80 
82  float motorSpeed;
83 
85  float stiffness;
86 
88  float damping;
89 };
90 
95 class B2_API b2WheelJoint : public b2Joint
96 {
97 public:
98  b2Vec2 GetAnchorA() const override;
99  b2Vec2 GetAnchorB() const override;
100 
101  b2Vec2 GetReactionForce(float inv_dt) const override;
102  float GetReactionTorque(float inv_dt) const override;
103 
105  const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
106 
108  const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
109 
111  const b2Vec2& GetLocalAxisA() const { return m_localXAxisA; }
112 
114  float GetJointTranslation() const;
115 
117  float GetJointLinearSpeed() const;
118 
120  float GetJointAngle() const;
121 
123  float GetJointAngularSpeed() const;
124 
126  bool IsLimitEnabled() const;
127 
129  void EnableLimit(bool flag);
130 
132  float GetLowerLimit() const;
133 
135  float GetUpperLimit() const;
136 
138  void SetLimits(float lower, float upper);
139 
141  bool IsMotorEnabled() const;
142 
144  void EnableMotor(bool flag);
145 
147  void SetMotorSpeed(float speed);
148 
150  float GetMotorSpeed() const;
151 
153  void SetMaxMotorTorque(float torque);
154  float GetMaxMotorTorque() const;
155 
157  float GetMotorTorque(float inv_dt) const;
158 
160  void SetStiffness(float stiffness);
161  float GetStiffness() const;
162 
164  void SetDamping(float damping);
165  float GetDamping() const;
166 
168  void Dump() override;
169 
171  void Draw(b2Draw* draw) const override;
172 
173 protected:
174 
175  friend class b2Joint;
176  b2WheelJoint(const b2WheelJointDef* def);
177 
178  void InitVelocityConstraints(const b2SolverData& data) override;
179  void SolveVelocityConstraints(const b2SolverData& data) override;
180  bool SolvePositionConstraints(const b2SolverData& data) override;
181 
182  b2Vec2 m_localAnchorA;
183  b2Vec2 m_localAnchorB;
184  b2Vec2 m_localXAxisA;
185  b2Vec2 m_localYAxisA;
186 
187  float m_impulse;
188  float m_motorImpulse;
189  float m_springImpulse;
190 
191  float m_lowerImpulse;
192  float m_upperImpulse;
193  float m_translation;
194  float m_lowerTranslation;
195  float m_upperTranslation;
196 
197  float m_maxMotorTorque;
198  float m_motorSpeed;
199 
200  bool m_enableLimit;
201  bool m_enableMotor;
202 
203  float m_stiffness;
204  float m_damping;
205 
206  // Solver temp
207  int32 m_indexA;
208  int32 m_indexB;
209  b2Vec2 m_localCenterA;
210  b2Vec2 m_localCenterB;
211  float m_invMassA;
212  float m_invMassB;
213  float m_invIA;
214  float m_invIB;
215 
216  b2Vec2 m_ax, m_ay;
217  float m_sAx, m_sBx;
218  float m_sAy, m_sBy;
219 
220  float m_mass;
221  float m_motorMass;
222  float m_axialMass;
223  float m_springMass;
224 
225  float m_bias;
226  float m_gamma;
227 
228 };
229 
230 inline float b2WheelJoint::GetMotorSpeed() const
231 {
232  return m_motorSpeed;
233 }
234 
235 inline float b2WheelJoint::GetMaxMotorTorque() const
236 {
237  return m_maxMotorTorque;
238 }
239 
240 #endif
b2Vec2
A 2D column vector.
Definition: b2_math.h:41
b2Body
A rigid body. These are created via b2World::CreateBody.
Definition: b2_body.h:128
b2Joint::GetReactionForce
virtual b2Vec2 GetReactionForce(float inv_dt) const =0
Get the reaction force on bodyB at the joint anchor in Newtons.
b2Joint::GetAnchorA
virtual b2Vec2 GetAnchorA() const =0
Get the anchor point on bodyA in world coordinates.
b2Draw
Definition: b2_draw.h:48
b2JointDef
Joint definitions are used to construct joints.
Definition: b2_joint.h:72
b2WheelJointDef::localAnchorB
b2Vec2 localAnchorB
The local anchor point relative to bodyB's origin.
Definition: b2_wheel_joint.h:61
b2WheelJointDef::upperTranslation
float upperTranslation
The upper translation limit, usually in meters.
Definition: b2_wheel_joint.h:73
b2WheelJoint
Definition: b2_wheel_joint.h:95
b2Joint::Draw
virtual void Draw(b2Draw *draw) const
Debug draw this joint.
b2WheelJointDef::stiffness
float stiffness
Suspension stiffness. Typically in units N/m.
Definition: b2_wheel_joint.h:85
b2WheelJointDef::enableMotor
bool enableMotor
Enable/disable the joint motor.
Definition: b2_wheel_joint.h:76
b2WheelJoint::GetMotorSpeed
float GetMotorSpeed() const
Get the motor speed, usually in radians per second.
Definition: b2_wheel_joint.h:230
b2Joint::Dump
virtual void Dump()
Dump this joint to the log file.
Definition: b2_joint.h:151
b2WheelJoint::GetLocalAxisA
const b2Vec2 & GetLocalAxisA() const
The local joint axis relative to bodyA.
Definition: b2_wheel_joint.h:111
b2WheelJointDef::localAxisA
b2Vec2 localAxisA
The local translation axis in bodyA.
Definition: b2_wheel_joint.h:64
b2WheelJointDef::damping
float damping
Suspension damping. Typically in units of N*s/m.
Definition: b2_wheel_joint.h:88
b2WheelJoint::GetLocalAnchorA
const b2Vec2 & GetLocalAnchorA() const
The local anchor point relative to bodyA's origin.
Definition: b2_wheel_joint.h:105
b2WheelJointDef
Definition: b2_wheel_joint.h:35
b2SolverData
Solver Data.
Definition: b2_time_step.h:67
b2WheelJointDef::maxMotorTorque
float maxMotorTorque
The maximum motor torque, usually in N-m.
Definition: b2_wheel_joint.h:79
b2WheelJointDef::localAnchorA
b2Vec2 localAnchorA
The local anchor point relative to bodyA's origin.
Definition: b2_wheel_joint.h:58
b2WheelJointDef::enableLimit
bool enableLimit
Enable/disable the joint limit.
Definition: b2_wheel_joint.h:67
b2Joint::GetAnchorB
virtual b2Vec2 GetAnchorB() const =0
Get the anchor point on bodyB in world coordinates.
b2WheelJointDef::motorSpeed
float motorSpeed
The desired motor speed in radians per second.
Definition: b2_wheel_joint.h:82
b2Joint
Definition: b2_joint.h:110
b2Joint::GetReactionTorque
virtual float GetReactionTorque(float inv_dt) const =0
Get the reaction torque on bodyB in N*m.
b2WheelJointDef::lowerTranslation
float lowerTranslation
The lower translation limit, usually in meters.
Definition: b2_wheel_joint.h:70
b2WheelJoint::GetLocalAnchorB
const b2Vec2 & GetLocalAnchorB() const
The local anchor point relative to bodyB's origin.
Definition: b2_wheel_joint.h:108