Box2D  2.4.1
A 2D physics engine for games
b2_time_step.h
1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
6 // of this software and associated documentation files (the "Software"), to deal
7 // in the Software without restriction, including without limitation the rights
8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 // copies of the Software, and to permit persons to whom the Software is
10 // furnished to do so, subject to the following conditions:
11 
12 // The above copyright notice and this permission notice shall be included in all
13 // copies or substantial portions of the Software.
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15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 // SOFTWARE.
22 #ifndef B2_TIME_STEP_H
23 #define B2_TIME_STEP_H
24 
25 #include "b2_api.h"
26 #include "b2_math.h"
27 
29 struct B2_API b2Profile
30 {
31  float step;
32  float collide;
33  float solve;
34  float solveInit;
35  float solveVelocity;
36  float solvePosition;
37  float broadphase;
38  float solveTOI;
39 };
40 
42 struct B2_API b2TimeStep
43 {
44  float dt; // time step
45  float inv_dt; // inverse time step (0 if dt == 0).
46  float dtRatio; // dt * inv_dt0
47  int32 velocityIterations;
48  int32 positionIterations;
49  bool warmStarting;
50 };
51 
53 struct B2_API b2Position
54 {
55  b2Vec2 c;
56  float a;
57 };
58 
60 struct B2_API b2Velocity
61 {
62  b2Vec2 v;
63  float w;
64 };
65 
67 struct B2_API b2SolverData
68 {
69  b2TimeStep step;
70  b2Position* positions;
71  b2Velocity* velocities;
72 };
73 
74 #endif
b2Vec2
A 2D column vector.
Definition: b2_math.h:41
b2TimeStep
This is an internal structure.
Definition: b2_time_step.h:42
b2Profile
Profiling data. Times are in milliseconds.
Definition: b2_time_step.h:29
b2Position
This is an internal structure.
Definition: b2_time_step.h:53
b2Velocity
This is an internal structure.
Definition: b2_time_step.h:60
b2SolverData
Solver Data.
Definition: b2_time_step.h:67