Box2D  2.4.1
A 2D physics engine for games
b2_settings.h
Go to the documentation of this file.
1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
6 // of this software and associated documentation files (the "Software"), to deal
7 // in the Software without restriction, including without limitation the rights
8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 // copies of the Software, and to permit persons to whom the Software is
10 // furnished to do so, subject to the following conditions:
11 
12 // The above copyright notice and this permission notice shall be included in all
13 // copies or substantial portions of the Software.
14 
15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 // SOFTWARE.
22 
23 #ifndef B2_SETTINGS_H
24 #define B2_SETTINGS_H
25 
26 #include "b2_types.h"
27 #include "b2_api.h"
28 
32 
34 #ifdef B2_USER_SETTINGS
35 
38 #include "b2_user_settings.h"
39 
40 #else
41 
42 #include <stdarg.h>
43 #include <stdint.h>
44 
45 // Tunable Constants
46 
49 #define b2_lengthUnitsPerMeter 1.0f
50 
53 #define b2_maxPolygonVertices 8
54 
55 // User data
56 
58 struct B2_API b2BodyUserData
59 {
61  {
62  pointer = 0;
63  }
64 
66  uintptr_t pointer;
67 };
68 
70 struct B2_API b2FixtureUserData
71 {
73  {
74  pointer = 0;
75  }
76 
78  uintptr_t pointer;
79 };
80 
82 struct B2_API b2JointUserData
83 {
85  {
86  pointer = 0;
87  }
88 
90  uintptr_t pointer;
91 };
92 
93 // Memory Allocation
94 
96 B2_API void* b2Alloc_Default(int32 size);
97 B2_API void b2Free_Default(void* mem);
98 
100 inline void* b2Alloc(int32 size)
101 {
102  return b2Alloc_Default(size);
103 }
104 
106 inline void b2Free(void* mem)
107 {
108  b2Free_Default(mem);
109 }
110 
112 B2_API void b2Log_Default(const char* string, va_list args);
113 
115 inline void b2Log(const char* string, ...)
116 {
117  va_list args;
118  va_start(args, string);
119  b2Log_Default(string, args);
120  va_end(args);
121 }
122 
123 #endif // B2_USER_SETTINGS
124 
125 #include "b2_common.h"
126 
127 #endif
b2Alloc_Default
B2_API void * b2Alloc_Default(int32 size)
Default allocation functions.
b2BodyUserData
You can define this to inject whatever data you want in b2Body.
Definition: b2_settings.h:58
b2Alloc
void * b2Alloc(int32 size)
Implement this function to use your own memory allocator.
Definition: b2_settings.h:100
b2Log_Default
B2_API void b2Log_Default(const char *string, va_list args)
Default logging function.
b2BodyUserData::pointer
uintptr_t pointer
For legacy compatibility.
Definition: b2_settings.h:66
b2Log
void b2Log(const char *string,...)
Implement this to use your own logging.
Definition: b2_settings.h:115
b2JointUserData::pointer
uintptr_t pointer
For legacy compatibility.
Definition: b2_settings.h:90
b2FixtureUserData::pointer
uintptr_t pointer
For legacy compatibility.
Definition: b2_settings.h:78
b2_common.h
b2FixtureUserData
You can define this to inject whatever data you want in b2Fixture.
Definition: b2_settings.h:70
b2Free
void b2Free(void *mem)
If you implement b2Alloc, you should also implement this function.
Definition: b2_settings.h:106
b2JointUserData
You can define this to inject whatever data you want in b2Joint.
Definition: b2_settings.h:82