Box2D  2.4.1
A 2D physics engine for games
b2_prismatic_joint.h
1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
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22 
23 #ifndef B2_PRISMATIC_JOINT_H
24 #define B2_PRISMATIC_JOINT_H
25 
26 #include "b2_api.h"
27 #include "b2_joint.h"
28 
35 struct B2_API b2PrismaticJointDef : public b2JointDef
36 {
38  {
39  type = e_prismaticJoint;
40  localAnchorA.SetZero();
41  localAnchorB.SetZero();
42  localAxisA.Set(1.0f, 0.0f);
43  referenceAngle = 0.0f;
44  enableLimit = false;
45  lowerTranslation = 0.0f;
46  upperTranslation = 0.0f;
47  enableMotor = false;
48  maxMotorForce = 0.0f;
49  motorSpeed = 0.0f;
50  }
51 
54  void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis);
55 
58 
61 
64 
67 
70 
73 
76 
79 
82 
84  float motorSpeed;
85 };
86 
91 class B2_API b2PrismaticJoint : public b2Joint
92 {
93 public:
94  b2Vec2 GetAnchorA() const override;
95  b2Vec2 GetAnchorB() const override;
96 
97  b2Vec2 GetReactionForce(float inv_dt) const override;
98  float GetReactionTorque(float inv_dt) const override;
99 
101  const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
102 
104  const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
105 
107  const b2Vec2& GetLocalAxisA() const { return m_localXAxisA; }
108 
110  float GetReferenceAngle() const { return m_referenceAngle; }
111 
113  float GetJointTranslation() const;
114 
116  float GetJointSpeed() const;
117 
119  bool IsLimitEnabled() const;
120 
122  void EnableLimit(bool flag);
123 
125  float GetLowerLimit() const;
126 
128  float GetUpperLimit() const;
129 
131  void SetLimits(float lower, float upper);
132 
134  bool IsMotorEnabled() const;
135 
137  void EnableMotor(bool flag);
138 
140  void SetMotorSpeed(float speed);
141 
143  float GetMotorSpeed() const;
144 
146  void SetMaxMotorForce(float force);
147  float GetMaxMotorForce() const { return m_maxMotorForce; }
148 
150  float GetMotorForce(float inv_dt) const;
151 
153  void Dump() override;
154 
156  void Draw(b2Draw* draw) const override;
157 
158 protected:
159  friend class b2Joint;
160  friend class b2GearJoint;
162 
163  void InitVelocityConstraints(const b2SolverData& data) override;
164  void SolveVelocityConstraints(const b2SolverData& data) override;
165  bool SolvePositionConstraints(const b2SolverData& data) override;
166 
167  b2Vec2 m_localAnchorA;
168  b2Vec2 m_localAnchorB;
169  b2Vec2 m_localXAxisA;
170  b2Vec2 m_localYAxisA;
171  float m_referenceAngle;
172  b2Vec2 m_impulse;
173  float m_motorImpulse;
174  float m_lowerImpulse;
175  float m_upperImpulse;
176  float m_lowerTranslation;
177  float m_upperTranslation;
178  float m_maxMotorForce;
179  float m_motorSpeed;
180  bool m_enableLimit;
181  bool m_enableMotor;
182 
183  // Solver temp
184  int32 m_indexA;
185  int32 m_indexB;
186  b2Vec2 m_localCenterA;
187  b2Vec2 m_localCenterB;
188  float m_invMassA;
189  float m_invMassB;
190  float m_invIA;
191  float m_invIB;
192  b2Vec2 m_axis, m_perp;
193  float m_s1, m_s2;
194  float m_a1, m_a2;
195  b2Mat22 m_K;
196  float m_translation;
197  float m_axialMass;
198 };
199 
201 {
202  return m_motorSpeed;
203 }
204 
205 #endif
b2Vec2
A 2D column vector.
Definition: b2_math.h:41
b2PrismaticJointDef::enableLimit
bool enableLimit
Enable/disable the joint limit.
Definition: b2_prismatic_joint.h:69
b2Body
A rigid body. These are created via b2World::CreateBody.
Definition: b2_body.h:128
b2Joint::GetReactionForce
virtual b2Vec2 GetReactionForce(float inv_dt) const =0
Get the reaction force on bodyB at the joint anchor in Newtons.
b2PrismaticJointDef::referenceAngle
float referenceAngle
The constrained angle between the bodies: bodyB_angle - bodyA_angle.
Definition: b2_prismatic_joint.h:66
b2Joint::GetAnchorA
virtual b2Vec2 GetAnchorA() const =0
Get the anchor point on bodyA in world coordinates.
b2Draw
Definition: b2_draw.h:48
b2PrismaticJoint::GetMotorSpeed
float GetMotorSpeed() const
Get the motor speed, usually in meters per second.
Definition: b2_prismatic_joint.h:200
b2PrismaticJointDef::enableMotor
bool enableMotor
Enable/disable the joint motor.
Definition: b2_prismatic_joint.h:78
b2JointDef
Joint definitions are used to construct joints.
Definition: b2_joint.h:72
b2PrismaticJointDef
Definition: b2_prismatic_joint.h:35
b2PrismaticJoint
Definition: b2_prismatic_joint.h:91
b2Joint::Draw
virtual void Draw(b2Draw *draw) const
Debug draw this joint.
b2PrismaticJointDef::motorSpeed
float motorSpeed
The desired motor speed in radians per second.
Definition: b2_prismatic_joint.h:84
b2PrismaticJointDef::localAxisA
b2Vec2 localAxisA
The local translation unit axis in bodyA.
Definition: b2_prismatic_joint.h:63
b2PrismaticJointDef::localAnchorB
b2Vec2 localAnchorB
The local anchor point relative to bodyB's origin.
Definition: b2_prismatic_joint.h:60
b2Joint::Dump
virtual void Dump()
Dump this joint to the log file.
Definition: b2_joint.h:151
b2PrismaticJointDef::maxMotorForce
float maxMotorForce
The maximum motor torque, usually in N-m.
Definition: b2_prismatic_joint.h:81
b2PrismaticJoint::GetLocalAnchorA
const b2Vec2 & GetLocalAnchorA() const
The local anchor point relative to bodyA's origin.
Definition: b2_prismatic_joint.h:101
b2PrismaticJointDef::lowerTranslation
float lowerTranslation
The lower translation limit, usually in meters.
Definition: b2_prismatic_joint.h:72
b2PrismaticJointDef::localAnchorA
b2Vec2 localAnchorA
The local anchor point relative to bodyA's origin.
Definition: b2_prismatic_joint.h:57
b2GearJoint
Definition: b2_gear_joint.h:61
b2Mat22
A 2-by-2 matrix. Stored in column-major order.
Definition: b2_math.h:171
b2SolverData
Solver Data.
Definition: b2_time_step.h:67
b2PrismaticJoint::GetLocalAnchorB
const b2Vec2 & GetLocalAnchorB() const
The local anchor point relative to bodyB's origin.
Definition: b2_prismatic_joint.h:104
b2Joint::GetAnchorB
virtual b2Vec2 GetAnchorB() const =0
Get the anchor point on bodyB in world coordinates.
b2Joint
Definition: b2_joint.h:110
b2Joint::GetReactionTorque
virtual float GetReactionTorque(float inv_dt) const =0
Get the reaction torque on bodyB in N*m.
b2PrismaticJointDef::upperTranslation
float upperTranslation
The upper translation limit, usually in meters.
Definition: b2_prismatic_joint.h:75
b2PrismaticJoint::GetLocalAxisA
const b2Vec2 & GetLocalAxisA() const
The local joint axis relative to bodyA.
Definition: b2_prismatic_joint.h:107
b2PrismaticJoint::GetReferenceAngle
float GetReferenceAngle() const
Get the reference angle.
Definition: b2_prismatic_joint.h:110