Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2Vec2, including all inherited members.
b2Vec2()=default | b2Vec2 | |
b2Vec2(float xIn, float yIn) | b2Vec2 | inline |
IsValid() const | b2Vec2 | inline |
Length() const | b2Vec2 | inline |
LengthSquared() const | b2Vec2 | inline |
Normalize() | b2Vec2 | inline |
operator()(int32 i) const | b2Vec2 | inline |
operator()(int32 i) | b2Vec2 | inline |
operator*=(float a) | b2Vec2 | inline |
operator+=(const b2Vec2 &v) | b2Vec2 | inline |
operator-() const | b2Vec2 | inline |
operator-=(const b2Vec2 &v) | b2Vec2 | inline |
Set(float x_, float y_) | b2Vec2 | inline |
SetZero() | b2Vec2 | inline |
Skew() const | b2Vec2 | inline |
x (defined in b2Vec2) | b2Vec2 | |
y (defined in b2Vec2) | b2Vec2 |