Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2Shape, including all inherited members.
Clone(b2BlockAllocator *allocator) const =0 | b2Shape | pure virtual |
ComputeAABB(b2AABB *aabb, const b2Transform &xf, int32 childIndex) const =0 | b2Shape | pure virtual |
ComputeMass(b2MassData *massData, float density) const =0 | b2Shape | pure virtual |
e_chain enum value (defined in b2Shape) | b2Shape | |
e_circle enum value (defined in b2Shape) | b2Shape | |
e_edge enum value (defined in b2Shape) | b2Shape | |
e_polygon enum value (defined in b2Shape) | b2Shape | |
e_typeCount enum value (defined in b2Shape) | b2Shape | |
GetChildCount() const =0 | b2Shape | pure virtual |
GetType() const | b2Shape | inline |
m_radius | b2Shape | |
m_type (defined in b2Shape) | b2Shape | |
RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const =0 | b2Shape | pure virtual |
TestPoint(const b2Transform &xf, const b2Vec2 &p) const =0 | b2Shape | pure virtual |
Type enum name (defined in b2Shape) | b2Shape | |
~b2Shape() (defined in b2Shape) | b2Shape | inlinevirtual |