Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2PolygonShape, including all inherited members.
b2PolygonShape() (defined in b2PolygonShape) | b2PolygonShape | |
Clone(b2BlockAllocator *allocator) const override | b2PolygonShape | virtual |
ComputeAABB(b2AABB *aabb, const b2Transform &transform, int32 childIndex) const override | b2PolygonShape | virtual |
ComputeMass(b2MassData *massData, float density) const override | b2PolygonShape | virtual |
e_chain enum value (defined in b2Shape) | b2Shape | |
e_circle enum value (defined in b2Shape) | b2Shape | |
e_edge enum value (defined in b2Shape) | b2Shape | |
e_polygon enum value (defined in b2Shape) | b2Shape | |
e_typeCount enum value (defined in b2Shape) | b2Shape | |
GetChildCount() const override | b2PolygonShape | virtual |
GetType() const | b2Shape | inline |
m_centroid (defined in b2PolygonShape) | b2PolygonShape | |
m_count (defined in b2PolygonShape) | b2PolygonShape | |
m_normals (defined in b2PolygonShape) | b2PolygonShape | |
m_radius | b2Shape | |
m_type (defined in b2Shape) | b2Shape | |
m_vertices (defined in b2PolygonShape) | b2PolygonShape | |
RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const override | b2PolygonShape | virtual |
Set(const b2Vec2 *points, int32 count) | b2PolygonShape | |
Set(const b2Hull &hull) | b2PolygonShape | |
SetAsBox(float hx, float hy) | b2PolygonShape | |
SetAsBox(float hx, float hy, const b2Vec2 ¢er, float angle) | b2PolygonShape | |
TestPoint(const b2Transform &transform, const b2Vec2 &p) const override | b2PolygonShape | virtual |
Type enum name (defined in b2Shape) | b2Shape | |
Validate() const | b2PolygonShape | |
~b2Shape() (defined in b2Shape) | b2Shape | inlinevirtual |