Box2D 2.4.1
A 2D physics engine for games
|
This is the complete list of members for b2Joint, including all inherited members.
b2Body (defined in b2Joint) | b2Joint | friend |
b2GearJoint (defined in b2Joint) | b2Joint | friend |
b2Island (defined in b2Joint) | b2Joint | friend |
b2Joint(const b2JointDef *def) (defined in b2Joint) | b2Joint | protected |
b2World (defined in b2Joint) | b2Joint | friend |
Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | protectedstatic |
Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | protectedstatic |
Draw(b2Draw *draw) const | b2Joint | virtual |
Dump() | b2Joint | inlinevirtual |
GetAnchorA() const =0 | b2Joint | pure virtual |
GetAnchorB() const =0 | b2Joint | pure virtual |
GetBodyA() | b2Joint | inline |
GetBodyB() | b2Joint | inline |
GetCollideConnected() const | b2Joint | inline |
GetNext() | b2Joint | inline |
GetNext() const (defined in b2Joint) | b2Joint | inline |
GetReactionForce(float inv_dt) const =0 | b2Joint | pure virtual |
GetReactionTorque(float inv_dt) const =0 | b2Joint | pure virtual |
GetType() const | b2Joint | inline |
GetUserData() | b2Joint | inline |
GetUserData() const (defined in b2Joint) | b2Joint | inline |
InitVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint) | b2Joint | protectedpure virtual |
IsEnabled() const | b2Joint | |
m_bodyA (defined in b2Joint) | b2Joint | protected |
m_bodyB (defined in b2Joint) | b2Joint | protected |
m_collideConnected (defined in b2Joint) | b2Joint | protected |
m_edgeA (defined in b2Joint) | b2Joint | protected |
m_edgeB (defined in b2Joint) | b2Joint | protected |
m_index (defined in b2Joint) | b2Joint | protected |
m_islandFlag (defined in b2Joint) | b2Joint | protected |
m_next (defined in b2Joint) | b2Joint | protected |
m_prev (defined in b2Joint) | b2Joint | protected |
m_type (defined in b2Joint) | b2Joint | protected |
m_userData (defined in b2Joint) | b2Joint | protected |
ShiftOrigin(const b2Vec2 &newOrigin) | b2Joint | inlinevirtual |
SolvePositionConstraints(const b2SolverData &data)=0 (defined in b2Joint) | b2Joint | protectedpure virtual |
SolveVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint) | b2Joint | protectedpure virtual |
~b2Joint() (defined in b2Joint) | b2Joint | inlineprotectedvirtual |