Box2D 2.4.1
A 2D physics engine for games
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box2d.h
1// MIT License
2
3// Copyright (c) 2019 Erin Catto
4
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11
12// The above copyright notice and this permission notice shall be included in all
13// copies or substantial portions of the Software.
14
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21// SOFTWARE.
22
23#ifndef BOX2D_H
24#define BOX2D_H
25
26// These include files constitute the main Box2D API
27
28#include "b2_settings.h"
29#include "b2_draw.h"
30#include "b2_timer.h"
31
32#include "b2_chain_shape.h"
33#include "b2_circle_shape.h"
34#include "b2_edge_shape.h"
35#include "b2_polygon_shape.h"
36
37#include "b2_broad_phase.h"
38#include "b2_dynamic_tree.h"
39
40#include "b2_body.h"
41#include "b2_contact.h"
42#include "b2_fixture.h"
43#include "b2_time_step.h"
44#include "b2_world.h"
45#include "b2_world_callbacks.h"
46
47#include "b2_distance_joint.h"
48#include "b2_friction_joint.h"
49#include "b2_gear_joint.h"
50#include "b2_motor_joint.h"
51#include "b2_mouse_joint.h"
52#include "b2_prismatic_joint.h"
53#include "b2_pulley_joint.h"
54#include "b2_revolute_joint.h"
55#include "b2_weld_joint.h"
56#include "b2_wheel_joint.h"
57
58#endif