Box2D
2.4.1
A 2D physics engine for games
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b2_stack_allocator.h
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef B2_STACK_ALLOCATOR_H
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#define B2_STACK_ALLOCATOR_H
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#include "b2_api.h"
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#include "
b2_settings.h
"
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const
int32 b2_stackSize = 100 * 1024;
// 100k
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const
int32 b2_maxStackEntries = 32;
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struct
B2_API
b2StackEntry
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{
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char
* data;
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int32 size;
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bool
usedMalloc;
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};
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// This is a stack allocator used for fast per step allocations.
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// You must nest allocate/free pairs. The code will assert
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// if you try to interleave multiple allocate/free pairs.
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class
B2_API
b2StackAllocator
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{
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public
:
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b2StackAllocator
();
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~b2StackAllocator
();
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void
* Allocate(int32 size);
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void
Free(
void
* p);
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int32 GetMaxAllocation()
const
;
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private
:
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char
m_data[b2_stackSize];
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int32 m_index;
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int32 m_allocation;
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int32 m_maxAllocation;
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b2StackEntry
m_entries[b2_maxStackEntries];
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int32 m_entryCount;
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};
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#endif
b2_settings.h
b2StackAllocator
Definition
b2_stack_allocator.h:43
b2StackEntry
Definition
b2_stack_allocator.h:33
include
box2d
b2_stack_allocator.h
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