78 float GetRatio()
const;
88 void InitVelocityConstraints(
const b2SolverData& data)
override;
89 void SolveVelocityConstraints(
const b2SolverData& data)
override;
90 bool SolvePositionConstraints(
const b2SolverData& data)
override;
112 float m_referenceAngleA;
113 float m_referenceAngleB;
122 int32 m_indexA, m_indexB, m_indexC, m_indexD;
123 b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
124 float m_mA, m_mB, m_mC, m_mD;
125 float m_iA, m_iB, m_iC, m_iD;
127 float m_JwA, m_JwB, m_JwC, m_JwD;
A rigid body. These are created via b2World::CreateBody.
Definition b2_body.h:129