Box2D 2.4.1
A 2D physics engine for games
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b2_gear_joint.h
1// MIT License
2
3// Copyright (c) 2019 Erin Catto
4
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11
12// The above copyright notice and this permission notice shall be included in all
13// copies or substantial portions of the Software.
14
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21// SOFTWARE.
22
23#ifndef B2_GEAR_JOINT_H
24#define B2_GEAR_JOINT_H
25
26#include "b2_joint.h"
27
31struct B2_API b2GearJointDef : public b2JointDef
32{
34 {
35 type = e_gearJoint;
36 joint1 = nullptr;
37 joint2 = nullptr;
38 ratio = 1.0f;
39 }
40
43
46
49 float ratio;
50};
51
61class B2_API b2GearJoint : public b2Joint
62{
63public:
64 b2Vec2 GetAnchorA() const override;
65 b2Vec2 GetAnchorB() const override;
66
67 b2Vec2 GetReactionForce(float inv_dt) const override;
68 float GetReactionTorque(float inv_dt) const override;
69
71 b2Joint* GetJoint1() { return m_joint1; }
72
74 b2Joint* GetJoint2() { return m_joint2; }
75
77 void SetRatio(float ratio);
78 float GetRatio() const;
79
81 void Dump() override;
82
83protected:
84
85 friend class b2Joint;
86 b2GearJoint(const b2GearJointDef* data);
87
88 void InitVelocityConstraints(const b2SolverData& data) override;
89 void SolveVelocityConstraints(const b2SolverData& data) override;
90 bool SolvePositionConstraints(const b2SolverData& data) override;
91
92 b2Joint* m_joint1;
93 b2Joint* m_joint2;
94
95 b2JointType m_typeA;
96 b2JointType m_typeB;
97
98 // Body A is connected to body C
99 // Body B is connected to body D
100 b2Body* m_bodyC;
101 b2Body* m_bodyD;
102
103 // Solver shared
104 b2Vec2 m_localAnchorA;
105 b2Vec2 m_localAnchorB;
106 b2Vec2 m_localAnchorC;
107 b2Vec2 m_localAnchorD;
108
109 b2Vec2 m_localAxisC;
110 b2Vec2 m_localAxisD;
111
112 float m_referenceAngleA;
113 float m_referenceAngleB;
114
115 float m_constant;
116 float m_ratio;
117 float m_tolerance;
118
119 float m_impulse;
120
121 // Solver temp
122 int32 m_indexA, m_indexB, m_indexC, m_indexD;
123 b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
124 float m_mA, m_mB, m_mC, m_mD;
125 float m_iA, m_iB, m_iC, m_iD;
126 b2Vec2 m_JvAC, m_JvBD;
127 float m_JwA, m_JwB, m_JwC, m_JwD;
128 float m_mass;
129};
130
131#endif
A rigid body. These are created via b2World::CreateBody.
Definition b2_body.h:129
Definition b2_gear_joint.h:62
b2Vec2 GetAnchorA() const override
Get the anchor point on bodyA in world coordinates.
b2Vec2 GetReactionForce(float inv_dt) const override
Get the reaction force on bodyB at the joint anchor in Newtons.
b2Vec2 GetAnchorB() const override
Get the anchor point on bodyB in world coordinates.
void Dump() override
Dump joint to dmLog.
float GetReactionTorque(float inv_dt) const override
Get the reaction torque on bodyB in N*m.
b2Joint * GetJoint1()
Get the first joint.
Definition b2_gear_joint.h:71
b2Joint * GetJoint2()
Get the second joint.
Definition b2_gear_joint.h:74
void SetRatio(float ratio)
Set/Get the gear ratio.
Definition b2_joint.h:110
Definition b2_gear_joint.h:32
b2Joint * joint2
The second revolute/prismatic joint attached to the gear joint.
Definition b2_gear_joint.h:45
float ratio
Definition b2_gear_joint.h:49
b2Joint * joint1
The first revolute/prismatic joint attached to the gear joint.
Definition b2_gear_joint.h:42
Joint definitions are used to construct joints.
Definition b2_joint.h:72
Solver Data.
Definition b2_time_step.h:68
A 2D column vector.
Definition b2_math.h:42