Box2D 2.4.1
A 2D physics engine for games
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b2_block_allocator.h
1// MIT License
2
3// Copyright (c) 2019 Erin Catto
4
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11
12// The above copyright notice and this permission notice shall be included in all
13// copies or substantial portions of the Software.
14
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21// SOFTWARE.
22
23#ifndef B2_BLOCK_ALLOCATOR_H
24#define B2_BLOCK_ALLOCATOR_H
25
26#include "b2_api.h"
27#include "b2_settings.h"
28
29const int32 b2_blockSizeCount = 14;
30
31struct b2Block;
32struct b2Chunk;
33
37class B2_API b2BlockAllocator
38{
39public:
42
44 void* Allocate(int32 size);
45
47 void Free(void* p, int32 size);
48
49 void Clear();
50
51private:
52
53 b2Chunk* m_chunks;
54 int32 m_chunkCount;
55 int32 m_chunkSpace;
56
57 b2Block* m_freeLists[b2_blockSizeCount];
58};
59
60#endif
Definition b2_block_allocator.h:38
void * Allocate(int32 size)
Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
void Free(void *p, int32 size)
Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.