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 Post subject: debug draw not working
PostPosted: Tue Jun 12, 2012 2:40 pm 
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Joined: Fri Mar 09, 2012 1:43 pm
Posts: 69
I had a perfectly working game on cocos2d 1.0.1 and upgraded to 2.0.

After many debugs, Im only left with the fact that my bodies don't have the rectangles around them which used to let me see where they were. I have sensors which I still need to adjust and such and the boxes help a lot. How do i get them back? Im pretty sure I have box2d v2.2.1.


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PostPosted: Wed Jun 13, 2012 9:11 am 
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Joined: Fri Mar 09, 2012 1:43 pm
Posts: 69
Hi

I just solved my debug draw problems in chipmunk by importing a new class for GLES 2.0, called CPDebugLayer. Now I just have to solve my debug draw for Box2d. Does anyone know if they have a new class for box2d?


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