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Ok guys, I've actually managed to create a character made out of "bones" aka rectangles that are all connected through joints that have set limits, the character standing still and it's all seen from a on-the-side perspective. Now, I've got a problem actually making it stand upright, whenever I start the simulation, he just bends his knees and falls backwards. I've tried a lot of things to bypass this, setting motor speed on the joints, setting angular velocity on the thighs and the calves, setting higher weight on the legs than the rest of the body, but nothing seems to work. Any ideas how to go around this? Thanks.
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